(and this the important part), newer drivers can also relieve bottlenecks (reduce driver overhead, change timings, etc), which can in turn mean the hardware is effectively being " pushed harder". However while possible for drivers to be to blame. (a developer can only fit so much code conceptually in their brain at once, this gets increasingly hard for most people past 50k LOC onward - I hate using LOC as a metric, but I'm trying to drive the point across here that display drivers are over 20-folds that size) In jist, the drivers are massive, and as a project grows in size believe me it's damn hard to not break things with any little-change. We've repeatedly seen this happen from both companies over the years (AMD example - Planetary Annihilation fog artifacts). Yes, a certain driver release can of course cause all sorts of artifacting in games, especially since old games won't be re-tested by the driver-team (either by AMD nor NVidia, until problem reports come in).
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